I would like to share the information because it was too easy to port.
Below is a sample camera from the WebGL library xeogl.
How can I port this to Babylon.js?(paste code here)
I would like to share the information because it was too easy to port.
Below is a sample camera from the WebGL library xeogl.
How can I port this to Babylon.js?(paste code here)
w000t this is coool
If all the meshes have the barycentric data you could use my barycentric shader to render it just like the top image.
Such a simple dialog, pretty cool.
Thank you for the wonderful information. It may not be perfect, but I think I was able to incorporate that shader.
Awesome! You can configure it’s colors too and make it match 100%
Looks pretty close nice. I’ll have to check it out when I get back on my PC!
UPDATE after looking at it on my pc I can see some culling issues with items. There would still be some tweeks to make but its close.
Looks super cool! The wireframe style rendering brings some nostalgic late 90s/early 2000s vibes