I would like to share the information because it was too easy to port.
Below is a sample camera from the WebGL library xeogl.
How can I port this to Babylon.js?(paste code here)
http://xeogl.org/examples/#importing_gltf_ModernOffice
I would like to share the information because it was too easy to port.
Below is a sample camera from the WebGL library xeogl.
How can I port this to Babylon.js?(paste code here)
http://xeogl.org/examples/#importing_gltf_ModernOffice
w000t this is coool
If all the meshes have the barycentric data you could use my barycentric shader to render it just like the top image.
Such a simple dialog, pretty cool.
Thank you for the wonderful information. It may not be perfect, but I think I was able to incorporate that shader.
Awesome! You can configure it’s colors too and make it match 100%
Looks pretty close nice. I’ll have to check it out when I get back on my PC!
UPDATE after looking at it on my pc I can see some culling issues with items. There would still be some tweeks to make but its close.
Looks super cool! The wireframe style rendering brings some nostalgic late 90s/early 2000s vibes