Hello, and I am using the code found in the following playground to:
Create a default rendering pipeline
Create a custom post process and post effect
Attach the post effect to the default rendering pipeline.
Switch between scene cameras
The post process is introducing aliasing issues with my final image, in my own code base, but not in the playground which I have shared (see attached image for the issue).
I have tried changing the texture sampling, the texture format (to float), and increasing the samples on the post process. None of those changes create any impact, but I do see improvements which I increase PostProcessOptions.
Without the custom post process, switching between cameras (in my own base) works without creating new aliasing issues. Printing the pipeline.samples shows that it is correct in all cases. It looks like the issue is coming from the texture being used for the custom post effect.