Hello,
I want to prevent the camera from passing from glb objects when using zoom and rotation.
I tested with:
camera.useFramingBehavior = true;
but it does not work.
Can you help me please.
Here is my playground: Babylon.js Playground
To make it work you have to create an invisible object that encompasses the entire scene and make the camera target it then framing behavior will work
Hello
If you speak about enabling checkcollisions on ArcRotateCamera, you can try this :
scene.collisionsEnabled = true;
camera.checkCollisions = true;
camera.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
++
Tricotou
1 Like
Yess !! it works.
Thank you very much.