How do I do this? GLTFFileLoader does not accept any arguments. I changed my import to yours, but I got errors on screenshot. I got this before. This code:
const wardrobe = SceneLoader.ImportMesh('', './', 'scene.gltf', scene, (meshes, particleSystems, skeletons) => {
console.log('Meshes')
console.log(meshes)
},
(progress) => {
console.log('In progress')
console.log(progress)
},
(scene, msg, exception) => {
console.error(msg)
console.error(exception)
})
was left unchanged