Quaternions for Dummies

Hi There,

For someone used to rotating like so mesh.rotate.x = .75 (or whatever), is there an easy/gentle/light/simple/cheatsy way to use quaternions? I’m just trying to rotate a 3d object in VR by 180 degrees along its local axis and back again.


Here is the documentation for quaternions and it has some nice playground examples with it.

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