Hi There,
For someone used to rotating like so mesh.rotate.x = .75 (or whatever), is there an easy/gentle/light/simple/cheatsy way to use quaternions? I’m just trying to rotate a 3d object in VR by 180 degrees along its local axis and back again.
Hi There,
For someone used to rotating like so mesh.rotate.x = .75 (or whatever), is there an easy/gentle/light/simple/cheatsy way to use quaternions? I’m just trying to rotate a 3d object in VR by 180 degrees along its local axis and back again.
Hello,
Here is the documentation for quaternions and it has some nice playground examples with it.