I have used three.js and cannon,js earlier, and have used the velocity property for bodies to move any “bullets” around my scene. I’m not sure how to do so in BJS, I don’t want to do a += for the position as I have a direction from a raycast and I would like the bullet to go in that direction. Is there any other workaround to the velocity thing (if velocity isn’t there in BJS). I am a beginner, so I don’t have any idea how am I supposed to do this!
BTW I referred this topic too: Question about mesh movement
Please let me know if you require more details!
Thanks for reading through! Thanks in advance too!