scene.onPointerObservable
is part of the input system that is still being adapted to the newer DeviceSourceManager
input abstraction. @PolygonalSun is it expected that onPointerObservable
works with Babylon Native at this point? If so, can you help diagnose this?
@qiufeng you can also try using DeviceSourceManager
directly as a work around. You can find some examples in other threads such as How to enable touch input for ArcRotateCamera on Babylon React Native - Questions - Babylon.js (babylonjs.com)
@qiufeng not sure if this is causing a problem, but you shouldn’t have this code in your app:
engine.runRenderLoop(function () {
scene.render();
});
Babylon React Native does that automatically.
@qiufeng also what is the exact make/model of the device you are testing this code on?