Another approach that might work would be to “reset” scene like here, just modify to your needs like not recreating AssetContainer etc.:
Takemura
6
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Game restart: Recreate scene without reloading assets? | 2 | 60 | May 5, 2026 | |
| Keeping Scene objects in memory after Scene dispose | 7 | 1528 | February 19, 2021 | |
| Asset Lifecycle | 7 | 430 | October 3, 2022 | |
| Use of Assetcontainers in memory | 12 | 959 | March 20, 2023 | |
| What's Babylon's approach for effective loading and unloading of assets? (Alternate title : "What do you mean I have to load all my shared meshes multiple times if they're in multiple scenes?" | 18 | 350 | November 3, 2025 |