Roof Creation by Using PolygonMeshBuilder

For example this PG with a texture: https://playground.babylonjs.com/#2BXGJW#1

I have the control of the U and V scale. Regardless of these parameters, the orientation should be the same

Oh heck yeah! That’s a nice looking texture.

If you want to be fancy you can use the normal to rescale x or z depending on the roof orientation so that on a steep roof the aspect ratio of the decal does not get messed up.

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