For example this PG with a texture: https://playground.babylonjs.com/#2BXGJW#1
I have the control of the U and V scale. Regardless of these parameters, the orientation should be the same
For example this PG with a texture: https://playground.babylonjs.com/#2BXGJW#1
I have the control of the U and V scale. Regardless of these parameters, the orientation should be the same
Oh heck yeah! That’s a nice looking texture.
If you want to be fancy you can use the normal to rescale x or z depending on the roof orientation so that on a steep roof the aspect ratio of the decal does not get messed up.