"roundCorners" effect or bevel edges at render time

I’m interested in this also.

I haven’t tested it thoroughly on complex, realistic scenes but the (not yet well documented) screen space curvature post process effect borrowed from Blender could provide an approximation of what you’re seeking. I think it works best on stylised scenes and for accentuating model topology when modelling in Blender, but applied with subtle settings to a realistic scene, it could provide a nice, subtle rounded effect to sharp edges. Not physically accurate I know, but relatively cheap and easy.

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