Yo @Deltakosh , @sebavan , @Cedric … I got a question about pick with ray vs an actual physics raycast… Well basically is there a performance issue with one vs the other ?
Should i use physics over scene pick with ray ?
I am basically making a player controller that support both mesh.moveWithCollision as well as Ammo.btKenematicCharacterController movement. Right now i use scene.pickWithRay downwards to detect grounding… I use that for both setups. Should i be using Ammo physics raycast when using the character controller, is that physics raycast more performant in the long run ?