Set gui Rect renderOrder in Different perspectives

zindex parameter fixed order, how automatically arrange in the correct order

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help me please , my code…

var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI(“gui”);
var rect1=createRect(“rect1”);
advancedTexture.addControl(rect1);
rect1.linkWithMesh(…);

var rect2=createRect(“rect2”);
advancedTexture.addControl(rect2);
rect2.linkWithMesh(…);

Hello you have to register to scene.registerBeforeRender and make sure to set zIndex on your controls based on mesh distance to camera

thanks,i will try ,after waiting for success, it’s good demo