Set gui Rect renderOrder in Different perspectives

zindex parameter fixed order, how automatically arrange in the correct order

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help me please , my code…

var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI(“gui”);
var rect1=createRect(“rect1”);
advancedTexture.addControl(rect1);
rect1.linkWithMesh(…);

var rect2=createRect(“rect2”);
advancedTexture.addControl(rect2);
rect2.linkWithMesh(…);

Hello you have to register to scene.registerBeforeRender and make sure to set zIndex on your controls based on mesh distance to camera

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thanks,i will try ,after waiting for success, it’s good demo