oh gosh… that’s weird.. you are on the same version?
I use CDN https://cdn.babylonjs.com/babylon.js I’m going to try to reproduce the bug now
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Here!
perfect..now help me understand what is wrong
oh no blur…Looking at it
It seems to be because its a point light?
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Point lights don’t have options for soft shadows?
Oh exactly!! point lights cannot be blurred because they are using cubemaps
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Delta beat me to it, the projection method for it is way different and then if it was to support blurring I think it would have to be six different passes per light, then it would be the blur passes for each of those six passes that so ends up being way unreasonable with impact.
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