|
PBR materials with refraction have issues with layer masks
|
|
2
|
46
|
August 5, 2026
|
|
Lingyan Space: Free Online BIM Tool & Industrial Digitalization Platform
|
|
0
|
48
|
August 5, 2026
|
|
Transparent wall in babylon sandbox
|
|
9
|
116
|
August 2, 2026
|
|
Babylon Lite use mesh vertex colors
|
|
8
|
173
|
July 21, 2026
|
|
Not enough imports with side-effects when import WebGPU engine separately
|
|
4
|
75
|
July 9, 2026
|
|
[Bug] v9.15.0: Atmosphere PBR plugin mesh fails to render in creation frame
|
|
3
|
72
|
July 9, 2026
|
|
USDZ exporter bug if using .ktx2 compressed textures
|
|
3
|
105
|
June 12, 2026
|
|
Images with transparent backgrounds losing transparency when applied as material
|
|
8
|
1792
|
June 8, 2026
|
|
GridMaterial renders mainColor again since version 9.10.1
|
|
3
|
108
|
June 3, 2026
|
|
Way to exclude objects from "opaqueSceneTexture"?
|
|
8
|
91
|
May 27, 2026
|
|
PBRCustomMaterial: compiledEffects memory leak
|
|
6
|
152
|
May 22, 2026
|
|
Issue updating DEFINES on Material Plugin for Gaussian Material
|
|
8
|
128
|
May 18, 2026
|
|
Emission material not showing up or moving?
|
|
1
|
59
|
May 13, 2026
|
|
PBRCustomMaterial: ShadersStore memory leak on dispose()
|
|
2
|
83
|
May 13, 2026
|
|
Shadows on plane with shaderMaterial
|
|
2
|
84
|
May 12, 2026
|
|
Problems with the node material editor inside babylon.js sandbox
|
|
4
|
92
|
May 5, 2026
|
|
Blend object normals with node material
|
|
5
|
1039
|
May 5, 2026
|
|
Exporting a mesh with 2 UV sets
|
|
10
|
954
|
May 4, 2026
|
|
Scene turns gray when enabling ImageProcessing after upgrading to Babylon 9.3.4
|
|
3
|
88
|
April 30, 2026
|
|
[bug] AtmospherePBRMaterialPlugin auto-attaches to PBRMaterials created after `new Atmosphere(...)` and breaks their shader compile when env is a cube
|
|
2
|
60
|
April 27, 2026
|
|
Extracting KTX2 texture pixel information
|
|
4
|
132
|
April 16, 2026
|
|
Draft: Atlas Material
|
|
14
|
262
|
April 15, 2026
|
|
Sculpting Texture, possibly matcap
|
|
5
|
157
|
April 2, 2026
|
|
How could I make NME material work with SSAO2?
|
|
4
|
309
|
April 1, 2026
|
|
Approach for rendering textures over a random ground generator
|
|
10
|
168
|
March 29, 2026
|
|
Custom mesh - How to apply textures to non-rectangular faces
|
|
4
|
103
|
March 24, 2026
|
|
How do you convert a glb with vertex colors to a SPS
|
|
10
|
144
|
March 20, 2026
|
|
PBR _imageProcessingConfiguration Parse Regression after 8.28.2
|
|
2
|
45
|
March 18, 2026
|
|
Multi-channel material
|
|
7
|
217
|
March 16, 2026
|
|
What's the simplest way convert pbrmaterial to standardmaterial?
|
|
1
|
55
|
March 10, 2026
|