|
[Lite] Custom wgsl shaders for both regular and thin instanced meshes
|
|
1
|
30
|
September 4, 2026
|
|
VertexAlpha being ignored by Standard Materials in Lite
|
|
5
|
88
|
August 19, 2026
|
|
PBR materials with refraction have issues with layer masks
|
|
2
|
75
|
August 5, 2026
|
|
Lingyan Space: Free Online BIM Tool & Industrial Digitalization Platform
|
|
0
|
86
|
August 5, 2026
|
|
Transparent wall in babylon sandbox
|
|
9
|
164
|
August 2, 2026
|
|
Babylon Lite use mesh vertex colors
|
|
8
|
187
|
July 21, 2026
|
|
Not enough imports with side-effects when import WebGPU engine separately
|
|
4
|
80
|
July 9, 2026
|
|
[Bug] v9.15.0: Atmosphere PBR plugin mesh fails to render in creation frame
|
|
3
|
78
|
July 9, 2026
|
|
USDZ exporter bug if using .ktx2 compressed textures
|
|
3
|
112
|
June 12, 2026
|
|
Images with transparent backgrounds losing transparency when applied as material
|
|
8
|
1804
|
June 8, 2026
|
|
GridMaterial renders mainColor again since version 9.10.1
|
|
3
|
125
|
June 3, 2026
|
|
Way to exclude objects from "opaqueSceneTexture"?
|
|
8
|
118
|
May 27, 2026
|
|
PBRCustomMaterial: compiledEffects memory leak
|
|
6
|
169
|
May 22, 2026
|
|
Issue updating DEFINES on Material Plugin for Gaussian Material
|
|
8
|
148
|
May 18, 2026
|
|
Emission material not showing up or moving?
|
|
1
|
62
|
May 13, 2026
|
|
PBRCustomMaterial: ShadersStore memory leak on dispose()
|
|
2
|
90
|
May 13, 2026
|
|
Shadows on plane with shaderMaterial
|
|
2
|
94
|
May 12, 2026
|
|
Problems with the node material editor inside babylon.js sandbox
|
|
4
|
102
|
May 5, 2026
|
|
Blend object normals with node material
|
|
5
|
1054
|
May 5, 2026
|
|
Exporting a mesh with 2 UV sets
|
|
10
|
1012
|
May 4, 2026
|
|
Scene turns gray when enabling ImageProcessing after upgrading to Babylon 9.3.4
|
|
3
|
94
|
April 30, 2026
|
|
[bug] AtmospherePBRMaterialPlugin auto-attaches to PBRMaterials created after `new Atmosphere(...)` and breaks their shader compile when env is a cube
|
|
2
|
73
|
April 27, 2026
|
|
Extracting KTX2 texture pixel information
|
|
4
|
147
|
April 16, 2026
|
|
Draft: Atlas Material
|
|
14
|
339
|
April 15, 2026
|
|
Sculpting Texture, possibly matcap
|
|
5
|
163
|
April 2, 2026
|
|
How could I make NME material work with SSAO2?
|
|
4
|
318
|
April 1, 2026
|
|
Approach for rendering textures over a random ground generator
|
|
10
|
214
|
March 29, 2026
|
|
Custom mesh - How to apply textures to non-rectangular faces
|
|
4
|
111
|
March 24, 2026
|
|
How do you convert a glb with vertex colors to a SPS
|
|
10
|
152
|
March 20, 2026
|
|
PBR _imageProcessingConfiguration Parse Regression after 8.28.2
|
|
2
|
50
|
March 18, 2026
|