Slavs - Slavian MMORPG game

I don’t have any big scene in my game, so it works correct with navmesh and also i don’t use Y position. Every character have position Y = 0. I experienced a lot of troubles with crowds and avoid collisions by them. This was fight without end…

So i just leave pathfinding to keep very simple character movement based on moveWithCollision, but maybe this topic created by me help You: Constant speed on path3d