Splats and Asset containers

Im noticing that when I load a splat model with the LoadAssetContainer methods I dont see any properties in the container for the splats? The splat is appearing but Im not sure where that data is coming from and how to access it in the container.

They should be within the mesh list as they are indeed meshes in Babylon.

That is wild, they are for sure loading but the meshes is coming back empty. Im looking into it.

Looks like its happening with PLY files only? Should I look in the splat loader or the asset container class for whats going on?

yup you could start there and @Cedric will have a look after the break if you can provide a tiny repro ?

Here you go, I nerfed out a bunch of unrelated stuff but you can see here that no meshes come in on the container.

Also on a different but related topic. If you take a splat or ply and compress it with Will Eastcottā€™s SuperSplat it always comes in with an inverted x or z I cant remember. But basically it comes in flipped and it used to not. Not sure if that part is on us or SuperSplat but from what I was seeing it might be some oddity with our importer.

Thanks a ton, @Cedric will be able to have a look after the break.

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I donā€™t remember if the issue originated in reference impl .PLY or with .splat. This is a problem indeed. Iā€™ll check if I can find a fix for that.

Iā€™ll check the asset container bug asap.

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You are a gentleman and a scholar thank you.

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