I have a skeletal animation and a sound with same length(60s). I want to to play them in sync. If the framerate of the engine drops the animation should skip some frames to keep the pace.
Is there anything else I have to work with? Or is deterministic lockstep of the engine what I’m looking for?
Here’s my attempt to isolate the issue, but here it still seems to work:
(In my project the animation is played slower, it takes almost 120% of the time to complete)
Thanks a lot in advance!
And sorry for the somewhat diffuse question.