Sync skeletal animation with sound

I have a skeletal animation and a sound with same length(60s). I want to to play them in sync. If the framerate of the engine drops the animation should skip some frames to keep the pace.


Is there anything else I have to work with? Or is deterministic lockstep of the engine what I’m looking for?

Here’s my attempt to isolate the issue, but here it still seems to work:
(In my project the animation is played slower, it takes almost 120% of the time to complete)

Thanks a lot in advance!
And sorry for the somewhat diffuse question.


by default the animation is setup in the expected mode :slight_smile: eg. it will skip frames to keep the pace

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