Text in 3D/VR advice, thoughts (design and code)

Use the Babylon GUI - Babylon.js Documentation BabylonJS GUI 2d system… mega power… mega fun… but MOST important… can be activated as a full-screen “layer”… OR as a texture mapped onto a mesh (including onto planes that are parented to cameras)

You’ve heard of DynamicTexture… but now there’s ADVANCED Dynamic Texture… which we call ADT. Two modes… full-screen or “for a mesh texture”.

Let’s do a playground in-the-code-search for… BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh. tons of demos… steal code, learn.

Next post… I will talk about the fun and disappointments of 3d-modeled text such as meshwriter and Blender-made imported text “word-models”.