Hi,
I am not very sure how to handle the situation in BJS.
I would like multiple thin instanced meshes (triangles or quads) to share the same texture.
Ideally a procedural one.
But, my issue is how do I tell BJS to do that? Please have a look at the uploaded picture, it shows what I am trying to achieve.
I let the full texture in the background so that you can see that the position of a shape takes what the texture should be at this place. In 3d, you would only have the two squares.
The squares are on the same plane, like in a 2D world. But that could evolve in the future.
How can I achieve this ? I thought I should take the idea of a triplanar mapping as a base but remove the z part. Not sure… I am asking for opinions here.