This is because by default the canvas is in premultiplied alpha when using webgl.
Just run the engine initialization like this:
var engine = new BABYLON.Engine(canvas2, true, {
premultipliedAlpha: false // Ask for non-premultiplied alpha
});
This is because by default the canvas is in premultiplied alpha when using webgl.
Just run the engine initialization like this:
var engine = new BABYLON.Engine(canvas2, true, {
premultipliedAlpha: false // Ask for non-premultiplied alpha
});