Hi,
So usually when I want to have transparent background I do:
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
But when using FluidRenderer, alpha does not work… Is it possible to render transparent background with FluidRenderer?
Hi,
So usually when I want to have transparent background I do:
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
But when using FluidRenderer, alpha does not work… Is it possible to render transparent background with FluidRenderer?
I am not sure it can be compatible considering the technique in use. cc @Evgeni_Popov
Sorry, I missed this one!
This PR will fix the problem: