FluidRenderer - background color with alpha

Hi,

So usually when I want to have transparent background I do:

scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);

But when using FluidRenderer, alpha does not work… Is it possible to render transparent background with FluidRenderer?

I am not sure it can be compatible considering the technique in use. cc @Evgeni_Popov

Sorry, I missed this one!

This PR will fix the problem:

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