I know that the usual way to deal with meshes with skeletons and animations is to produce them in something like Blender and import into Babylon.js. However I like to get right down to basics in order to learn and understand.
My expectations of how bones and skeletons work is completely wrong. I finally worked out how to rotate a bone but then expected the linked mesh to rotate with it.
In this PG from an already created skeleton animation I rotate a bone and the mesh rotates as well
When I try to construct my own example the bone rotates but not the mesh, using either rotation or rotationQuaternion.
I would be grateful if anyone can offer advice on this issue and even more so if they could give further explanation of the working of skeletons and bones in Babylon.js:slightly_smiling_face: