Hi There,
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BC I am semi-new to all this. Can you explain a little bit (or link to advice and/or documentation) about the the proper method (and/or just general suggestions) about how you make a playground from a large codebase? Maybe my codebase isn’t large in the scope of things, but to me, it feels large, which is why I have resisted playground-ifying it. I’m wondering if you think that making a playground also disentangles things that might be interfering with each other, and in that way it is a good exericise, and it might help someone figure out the problem they’re facing. <-- Did I get all this correct?
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Isn’t the reference to this “xr.baseExperience.camera._position._z” VR-y? It sounds like you’re saying if this is a regular camera, it would work the same way; so, in that way, it’s not VR-y. What’s so confusing to me about the behavior I’m witnessing is that:
(a.) I think I’m just setting the initial points on a line to the position of the VR camera, but I believe what I’m seeing is that somehow the + 0.5 is actually moving the VR camera, and I don’t understand why… (it’s almost like I wrote xr.baseExperience.camera._position._y = xr.baseExperience.camera._position._y + 0.5, that’s the kind of behavior I’m seeing).
And (b.) even though I offset the origination point of the lines by 0.5, they still appear to be coming directly out of my face in VR… (i.e. even though I change y, it doesn’t affect the origination point of the lines, e.g. I could write xr.baseExperience.camera._position._y + 100, and I’d still have lines coming out of my face…).
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Oh, thanks for that, I will change it.
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And yes, oops, minor error.
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Just by the way, I’m doing an intensive JS tutorial for myself on some things I’ve found confusing (like async f(x)'s) and I’m also looking for babylon tutoring (going back and forth with some community members now). Definitely super excited/committed to the framework/platform.
Thanks Again.