Also when you say you do not need lodash in PG are you saying that lodash is already loaded in playground? (the code I pasted in uses it but you’d have to pass an undefined from value to see that path getting executed) - I am now seeing it does appear to be defined in playground but it looks like a dependency may be causing it to be included rather than it being included into PG as a dependency.
But I certainly won’t load it separately in the future if it’s already being loaded, and the loading was intentional.