I developping a game, the scene of the game have lot mesh more than 1000.
The scene works very good with V3 (60 fps), but with V4 since the 26-28 march the scene render at 1fps before this date the scene worked good with v4 too, (60fps).
I don’t understand why.
Maybe the dev of babylonjs (Thank you for this amazing engine) add a function or feature which break that?
Maybe the code of V3 its not totally compatible and i need to change something?
Maybe im doing wrong something?
All the meshes are Instanced mesh so maybe its not the same thing in V4 since the 26-28 march ?
If i set isVisiblle false to all the InstancedMesh scene is in 60 fps.
I would like the same demo but using v3.3 (or the ref where it was running fine :))
I need to compare because I do not repro your issue (seeing it a 60fps here and pretty solid)