I am using the playground and try to use an imported simple mesh,
which is on my website , I put the mesh (obj) in a map called ‘master’ and a copy
also in at the root, But it wont show up. obj is rendered from blender at 0 0 0 position. Is this kinda url testing not allowed in PG?
camera settings
ArcRotateCamera(“Camera”, 0, 0.8, 100, BABYLON.Vector3.Zero(), scene);
camera.target = newMeshes[0];
newMeshes[0].position = new BABYLON.Vector3(x,y,z);
straight in my website root // does not work
BABYLON.SceneLoader.ImportMesh("", “http//mywebsite/”, “my.obj”, scene, function (newMeshes) …etc…
1th map of my website // does not work
BABYLON.SceneLoader.ImportMesh("", “http//mywebsite/”, "master/ ", “my.obj”, scene, function (newMeshes) …etc…
( error at [16,1386758]: r_addPendingData is not a function )