Url link question for Playground

I am using the playground and try to use an imported simple mesh,
which is on my website , I put the mesh (obj) in a map called ‘master’ and a copy
also in at the root, But it wont show up. obj is rendered from blender at 0 0 0 position. Is this kinda url testing not allowed in PG?

camera settings
ArcRotateCamera(“Camera”, 0, 0.8, 100, BABYLON.Vector3.Zero(), scene);
camera.target = newMeshes[0];
newMeshes[0].position = new BABYLON.Vector3(x,y,z);

straight in my website root // does not work
BABYLON.SceneLoader.ImportMesh("", “http//mywebsite/”, “my.obj”, scene, function (newMeshes) …etc…

1th map of my website // does not work
BABYLON.SceneLoader.ImportMesh("", “http//mywebsite/”, "master/ ", “my.obj”, scene, function (newMeshes) …etc…
( error at [16,1386758]: r_addPendingData is not a function )

My first question - does your server support CORS? what is the error in the first one?

Want to share the playground?

I can send you a link by PM

sure. please make sure that you server supports CORS, otherwise this is probably the issue.

Don’t know if it’s what you have in your real project or if it is simply a typing problem, but it should be http://mywebsite/.

just a typo

You might want to look at your browser developer tools -> network. It will give you a clue why the asset is not being downloaded.