Hi there, Im looking into rays and wanted to know if you can use a ray to get the coordinates on the surface of a mesh, rather then getting the coordinates of the scene or picking an entire mesh.
For example, if there were a plane mesh in the scene, is there a way of checking what part of that plane had been picked, ie the top-right corner, even if the plane mesh were to move within the scene.
I notice on this page theres a brief mention about using the Ray class to get local coordinates but it seems the documentation is unfinished (its a small section thats duplicated twice on the page and doesn’t have much context)
(under the multi-pick section)
I’m suspect the mesh may have to be subdivided to get this effect, if it’s possible at all, but any suggestions welcome