Using CSG and not CSG2

So, I was using CSG subtract for some operations which is working fine. I switched over to CSG2 and it totally broke my process for what I am doing. It isn’t totally broke, but the way I am using it the async is jacking it up. The meshes I am using are blinking when even I change the scaling of the mesh that was created with it.

How long can I use CSG before it is totally gone?

Maybe a reproduction of the issue in the playground could help devs to fix it

you have several years :slight_smile: I do not plan to remove it any time soon so no stress

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Maybe a reproduction of the issue in the PG could help devs to fix it

Basically, I am checking if the scale of a mesh has changed, then destroy it and rebuild it reactively. And there is a ms delay in the rebuild. Making it blink.

Have a try with csg.toVertexData().applyToMesh(mesh);, this does not require disposal of the original mesh

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