Hello All,
In this program, I am creating 4 vertices and 6 indices inside compute shader buffers.
I am then passing it to the Material shader with SetVertexBuffer and SetIndexBuffer.
I would expect my code to print a simple flat plane but i am not getting any output.
on my personal machine i get a very broken looking plane on the Playground I am seeing nothing but the Clear Color.
Could you take a brief look at my minimal code and see if i have any gaps.
Thanks for the help.