Vertex Animation Textures

WOW, you solved it. :+1: This was what I wanted back in April. This is SO much better, no need for scale/offsets, no need for frame remapping and the image file size is ridiculously small. runAnim per frame causes render flickering which is annoying but otherwise, as a VAT generator for skinned meshes, its great ! I’m using this, many thanks @Raggar !

what’s left:
instances + nav mesh + walk/attack/spawn/death cycles + logic = WARCRAFT 3 !!! on the web, no less…rawr !!!
:crazy_face: :partying_face:

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