Hello everyone !
I am actually trying to make a game for oculus quest with the unity exporter.
I added an object to the scene via unity editor (a sword).
I would like to replace the default oculus touch model by the sword.
The problem is : when i use the attachToMesh method and the getMeshByName method, it works but my sword has not the good orientation. I tried to change its rotationQuaternion with no succes.
I tried another way : by parenting the defualt mesh and the sword. In this case, the oriantation is OK but i cannot manage to make the default model invisible.
Please, help ! So frustrating !