Hello!
In this playground, I load a model, wait one second and then load a new material and apply to the model.
It gives a short flash when the materials are swapped, even when using scene.whenReadyAsync()
Playground: https://playground.babylonjs.com/#0OS3RL#7
In case It isn’t clear, I captured the frames. I basically want to avoid the two middle frames, so the material is swapped directly.
It may be possible by stopping the render, but I don’t want too much lack if the camera is moving.
Is there another way to “prepare” the new material before swapping?
Thanks