I’ve been doing some tests and besides this feature looks good in some points (adds some color, shadows direction, etc) it burns some parts of the mesh, unfortunately, you cannot control its power since it is modified on the fly but the LightEstimation feature itself.
Is there any way to make this light still work but with less intensity/influence on the scene?
Thank you in advance.
Edit: I made this ugly hack
scene.onBeforeCameraRenderObservable.add((camera) => {
if(lightEstimation.directionalLight)
{
lightEstimation.directionalLight.intensity = Math.min(lightEstimation.directionalLight.intensity,0.001);
}
});
But it stills has a big impact in the environment map color