What is the best way to manually update the WebXR default experience helper camera (WebXRCamera) position at runtime. I would like to place the the WebXRCamera in the cockpit of a race car for a VR racing style game.
If i just parent the WebXRCamera to the car and offset to be driver eye level… The position of the vr camera never moves.
If i get the global position of the driver in the cockpit and manually set the WebXRCamera.position every frame… its real choppy and the car mesh stutters
What is the best way to move a VR Camera manually via code and how come you cant parent the vr camera and move that parent transform and the vr camera should update its position as a child… right ?