Hello!
It’s quite hard to tell what’s the issue without seeing your code. If it works in the PG it has to work in your project as well. However the example you are trying to reproduce is slightly overcomplicated and you can achieve the same effect like this:
I know that it is difficult to resolve without seing the code but did you know what can cause the fact that when I am dragging left the mesh goes down, right it goes up etc. I look at the playground and I dont find any code that set this.
I also know that it is the attach method with the 0 argument that allow the mouse click to move the camera but how does the the dragging direction work?
Hi,
thanks for those informations, I have an ArcRotateCamera and Im using some sort of panning mode.
I think I need to configure the panning to be able to fix my issue.