What is the best way to Move character on stairs up and down while the camera is child of the character, following behind

Hi,
Hope you are well. Quickly saw this post and remembered me of this quick PG I did:

Might be of use to you?

Else, as per using or not using a physX engine and for what purpose, this is very much depending on your scope. Of how much importance, precise collisions are essential to your project (for collisions) but I suppose moreover, whether you have other features that require physics (like i.e. shooting, object with a mass, objects that require to transform or move with an imposter, etc…). As shown in the PG, you do not necessarly need havok to move and collide a character along the map. The rest, as I said, is really depending on your scope and expectations. I hope this will help you make a decision and meanwhile, have a great day :sunglasses:

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