Wrong position of bounding box

Except that will stop working with the violin.

Looks like our feelings are mutual, so please get back on your high horse and leave as you said so.

Never met someone so disrespectful as you…

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I didn’t follow the entire conversation, but this kind of language is quite unacceptable. I have decided not to delete the entire interaction, and will appreciate a “cool down” and a bit of appreciation to the community that is trying to help with your query.
If something is wrong with a solution proposed, there are great ways of providing feedback and asking for clarification. This is not one of those ways.

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After pointing out repeatedly that none of the solutions are really solving my problem, being called “vole” (:czech_republic:) -which I definitely wouldnt call anyone else than my close friends where I know I they’ll take that-, together with somehow condescending "sorry I’m dropping the :microphone: " and “Dude dude you killing me…” feels hardly respectful either. I could keep going even after that, but I stopped it there already, as I agree this wasnt really getting constructive.

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As I wrote, I didn’t follow the entire conversation. I will ask everyone to cool down then, and be respectful.

Now to the point of the topic - I will try reading and understanding what’s going on, hopefully I will be able to understand what is not working and what needs to be resolved.

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ok! Following up, I am still at a loss.

I’ll admit that I don’t quite understand the missing logic, and that a reproduction of the exact use case that doesn’t work would be amazing, otherwise it will be hard to fully understand what you need and what is not working. I also joined a bit later to the party, and with all the edits and playgrounds, it’s hard to understand exactly what is going on. I understand - meshes should be added dynamically, bounding box should be calculated correctly. can you should a simple reproduction of what is not working? and apologies if you have already posted it.

I’ve edited the original post, so all the information needed are there - the item which is activated (clicked), should have encapsulating bounding box. Ie.

  • if I click any part of tree, BB should be around the whole tree.
  • if I click any part of the dude character, BB should be encapsulating the whole character, not just clicked body part.
  • if I click an item held in his hand (sphere / violin), BB should be around that item. It works fine with sphere, but it doesnt work with violin - BB is misplaced

In the meantime, until I understand why the bounding box is calculated incorrectly on the root node of the violin, you can do something like this: bounding box not placed properly | Babylon.js Playground (babylonjs.com)

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thank you