Has anyone modified the demo yet so rotation works properly? I noticed there’s something wrong with the Quaternion → Matrix4 conversion that is breaking rotation.
EDIT: I’ve opened a separate thread to request aid on this issue, but for anyone following this thread check out the demo link below.
Try changing the rotation of the ‘no name’ node in the inspector to rotate the plane.
–WORKING–
RotateX
RotateY
–NOT WORKING–
Rotate X & Y at the same time
RotateZ