I don’t get why my little sign does not show above the ground tile.
I am using 2 custom meshes with 2 triangles each under certain angles the ordering is fine.
But when I rotate the camera sometime the floor hides the sign.
I have checked my numbers many time and I can’t find what is wrong.
Does anyone know how to fix this type of issues.
Is there a way to display the z order of individual pixels or some tools to help me debug this problem?
Anyone wanting to help
You can see the problem on my dev server is here:
clicking the button “Babylon Scene Explorer” on the third tab will make the Babylon explorer appear