Dabbling with WebXR in BabylonJS and loving it - thanks for a great framework.
I’ve stood up a simple example in WebXR with a floor mesh and teleportation disabled, and tested in the Oculus Quest - https://playground.babylonjs.com/#3IBMG7#1.
I had wrongly assumed that the default camera movement would be like it is in the playground on desktop. That we could move freely through all 3 axes (x,y, and z). Instead, we’re moving like an FPS. Makes sense, but I’m hoping to be able to fly!
So - my question. Is there any easy way to achieve this in XR?
Or will I have to write the code to have the controllers directly manipulate the camera? If so, I’ll give it a crack.
I’ve tried playing with customRegistrationConfigurations in the BABYLON.WebXRFeatureName.MOVEMENT feature, but the axisChangedHandler seems to only deal with the X and Y axes, so I’ve figure this is not a viable way to achieve it.
Any advice would be greatly appreciated!