Is there any way to implement volumetric selection?
e.q. I got a mesh that presents car and I want to put cuboid/box on one od the car mirror’s. So I could match this cuboid to this mirror.
My idea is to make a bounding box “in the air” and just match it with the element that I want to “cover”. Then I can calculate the approximate volume or whatever I want. What do you think about it? Is there any better way to do this?