Hello everyone!
Is there any way to implement volumetric selection?
e.q. I got a mesh that presents car and I want to put cuboid/box on one od the car mirror’s. So I could match this cuboid to this mirror.
My idea is to make a bounding box “in the air” and just match it with the element that I want to “cover”. Then I can calculate the approximate volume or whatever I want. What do you think about it? Is there any better way to do this?
Hello @Cedric,
It wont work in my case cus I got meshes that are randomly created. I mean my object is made out of the e.q. 40 meshes and it’s not like one meshs represents car mirror or car seat.
I need to cover with bounding box area that could be made out of the 3-4 different meshes and not all meshes but only part of it.
My object is being made out of the 200-300 camera photos and some program make 3d model from it.
If I understand you correctly, you want to select a volume of triangles or vertices of some meshes, and then create a bounding box based on this collective volume?
@Raggar, your solution works very well but I occurred one thing that I think is a tricky thing to implement.
Maybe you know if it’s doable to add the same rotation of volumetricPicker (transparent box) to the bounding box that’s being created from vertices.