3dsMax exporter plugin, GLTF/GLB

https://www.babylonjs-playground.com/#YIU90M#163

So as I mentioned before, initially if I export a model in glb with the texture it looks okay. But if I try to use that same texture and apply it to the existing material, suddenly it looks wrong, like UVs are messed up.

You can see in the PG that it looks okay initially. Uncomment line 21 to assign new texture (same texture basically).

you can try to load the babylon version of this (uncomment line 11 and mat2), and you can see that it doesn’t have this issue. Is it PBR vs Standard issue?

I don’t know what is going on, but this happens everytime I use this approach, I basically cannot manipulate materials in my projects, which I often need to do, so I am going with .babylon format. But at the moment I have specific project which would benefit greatly with glb and PBRMaterials.

Thanks