I not understand TransformNode.absoluteRotationQuaternion behaviour.
It return zero-rotation quaternion in many cases.
In my project i noticed - this value appearing, when some mesh is applyed as child to transformNode, but unfortunately i can’t repeat the situation for demonstrate the problem.
Please, look at Babylon.js Playground why absoluteRotationQuaternion never changes?
How i can get this property?
Thank you for pay attention and please, help me.