Acceleration in Canon JS

Hey! Does anyone know if using the physics engines in Babylon, we can either edit or view acceleration? I’m trying to modify the Force on a physics imposter, but instead of just updating the Force magnitude, doing it through Mass*Acceleration. Any ideas or similar projects out there, or thoughts on if this would work as expected? Thanks!

Hi @kgob

I’m not sure to understand. Do you want to change the rigid body velocity independently of the mass?

Hi! I want to demonstrate the force acting on a mesh, but instead of using Force Magnitude, I want to change the acceleration and the mass. There are methods to set the Velocity and Force on a mesh, but not acceleration, I think.

I don’t know any physics engine where you can set acceleration. Always send force or set velocity.