Hey! Does anyone know if using the physics engines in Babylon, we can either edit or view acceleration? I’m trying to modify the Force on a physics imposter, but instead of just updating the Force magnitude, doing it through Mass*Acceleration. Any ideas or similar projects out there, or thoughts on if this would work as expected? Thanks!
I’m not sure to understand. Do you want to change the rigid body velocity independently of the mass?
Hi! I want to demonstrate the force acting on a mesh, but instead of using Force Magnitude, I want to change the acceleration and the mass. There are methods to set the Velocity and Force on a mesh, but not acceleration, I think.
I don’t know any physics engine where you can set acceleration. Always send force or set velocity.