Hi!
I was trying to make fireballs that will fire from behind the camera and I expected to get console.log(‘hit’) every time ball hits some object (ground in my playground example). So I followed the documentation of actions and triggers but I must be missing something because it doesn’t seem to work.
Can someone help me figure it out?
Here is link to the playground that I created on purpose of this problem:
https://www.babylonjs-playground.com/#ZMWY5Q#9
~60lines of code
just press B to fire ball
Hi, you have fireball.actionMenager
instead of fireball.actionManager
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ok so it worked. Shame on me xD but why do i have to name the property exactly the same? I thot i can assign this menager even to property named completely different for example
fireball.aManager
or anything else
or anything else
like fireball.actionManagerNotToUse
? xD
You can do it, but BJS just won’t do anything with it
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ok, thank you very much
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