I was wondering if it would be possible to add a new method to the AssetContainer class in Babylon.js that allows models to be cloned to another scene. Currently, we can clone individual meshes using the instantiateModelsToScene method, but there is no built-in way to clone all of the models in an AssetContainer to another scene.
If it is possible, I would like to propose adding a cloneModelsToScene method to the AssetContainer class in Babylon.js. This would allow for more efficient use of resources and faster scene loading times when using multiple scenes with similar models.
Before proposing this feature, I wanted to ask if there are any plans to add it to a future release. If not, I would be happy to submit a feature request and provide any additional information or code examples if needed.
Thank you for your consideration, and I look forward to hearing your thoughts on this proposal.