After set parent, how to keep children's position when parent is rotating?


Here is the PG. When I set a camera’s parent as sphere, the camera’s position is changing when sphere is rotating. So I wonder how can I keep the camera’s position when the sphere is rotating and the camera’s parent is sphere.


I would say either parent both to a transform node (or abstractMesh) or add a transform node to the sphere and parent the camera to this transformNode. Something like this: