https://www.babylonjs-playground.com/#7A8K68#1
The scene is a bit hacky but show the gist of running into a major issue. Was using a single LinesSystem mesh to generate “lollipops” to meshes. However rotating the camera all lines disappeared. Thought its might be some global culling. Changed all lines to individual meshes and it still happens.
Appears only happen when using the line’s updateMeshPositions
; which I need to use to update per frame. Is there another call I’m missing to stop this or am I using it wrong?