Hi Babyloniers!
I’m currently developing ALONE, a narrative survival game that runs in the browser, and I wanted to share the progress.
You play Danny, who lives alone in a forest years after civilization ended, listening to radio signals from an almost empty world. To survive, you have to:
- Scavenge the forest and abandoned places for materials
- Craft tools and keep your shelter running
- Grow crops: plant, water and harvest your own food
- Raise hens for eggs
- Fish the river and cook what you gather
- Defend yourself during night sieges
- Explore to find hidden places and old bunkers
- Get around on an old bike
- Pass the time with mini-games: radio chess, Morse code, lockpicking, soldering, photography and more
…and plenty more surprises waiting to be found.
ALONE has a full story, but the game doesn’t stop when the story does. Once you reach the end of the narrative, life goes on: you keep up your daily routines, scavenge for new materials as they turn up, make contact with other survivors over the radio and trade with them. It’s a world you can keep living in.
It has an isometric camera and flat-shaded low-poly art, with a day/night cycle and weather.
Technical bits:
- Babylon.js 9
- Character always visible: anything between the camera and Danny dissolves in a dithered circle around him (screen-space + depth test in a PBRCustomMaterial shader,
discardwith interleaved gradient noise, so no transparency sorting and no extra pass) - KTX2 GPU textures, which cut texture memory from about 400 MB to about 106 MB
- Installable offline web app (PWA): once it’s loaded, you can play without a connection
- Keyboard, full gamepad support and touch controls
- English and Spanish, picked automatically from the browser
Tools & assets
- Code: built with vibe coding (AI-assisted programming), also used to generate some assets
- Character: designed in Character Creator
- Animations: Universal Animation Library by Quaternius, plus custom ones made in Blender (bike riding, attacks…)
- 3D models: mostly modeled in 3ds Max and Blender, some made with AI
- Images & art: generated with GPT Image 2
- Music & voice-over: ElevenLabs
Here’s the 60-second trailer. Everything in it is real in-game footage:
Thanks to the Babylon team and community! ![]()
