Hello wonderful BabylonJs community,
I am Luís, the one man freak show behind https://webnatives.app and I am ( scared) proud to present to you my pet project WebNatives. Still a work in progress but hopefully will be open to real users registrations soon.
Goal!? - Create a place to build from the web to the web and have fun coding
Development should be fun!
BabylonJS has been a boost for me to keep working on this project! Why you may ask? For almost 10 years I’ve focused on 2D game development and engines and never found anything I was comfortable using for 3D… I nearly abandoned the project… but then I found BabylonJS and this amazing community of devs and I felt I should keep it going. Web development is fun and BabylonJs makes it even greater fun! I thank all the team behind this amazing endeavour, for your efforts and continuous support. From the bottom of my Thank you!
Explore content in https://explorer.webnatives.app
Play the game current build for AG Racing
- Mobile control an responsive layout. Keyboard controls: asdw or arrows and spacebar to boost. Physics a bit weird. No physics engine used. Will be adding more games in the https://explorer.webnatives.app/ asap.
PS: this is not my real job so delays should be expected as I’ve been solo working on this for the last 7+ years
That’s great work! Working on a solo passion project is really hard and I’m proud of you for keeping going I remember your racer and love to see the progress on it!
Thank you Carol. That means the world to me.
Keep up the good work!
Sorry for the delay on the update.
I’ts has been a crazy year so far. I am all in in BabylonJs game dev scene now.
A small preview of the ‘current’ status on the game. @Cedric’s track material been kicking my ass for a while now.
I’ve been focusing on creating a full game dev pipeline with my playground at webnatives.app. I am the only user in it so I can mess things up as I wish. I am planning to breakdown everything and share the complete dev cycle once the game gets released. ( Kindly ignore the overall UI L&F )
Currently my goal is to have a framework to quickly reuse all the game development barebones along with the amazing rendering BJS provides.
Providing a solid applicational architecture than can scale the product with best practices and with the one that makes me love BJS… wait for it… “Backwards compatibility!” and like @Deltakosh mentioned in the latest podcast series… with no bugs in it.
I’ll do my best to keep this updated… but hey I am OneFlagStudio… a one man show. I can only do so much eheheh.
If you are really into testing this just head to https://explorer.webnatives.app/ to check the demos out and this link to play current AG build for this in particular.
Also there is a built in BJS template ready to spin in less than a blink of an eye.
BabylonJS Template Preview
Template source Github
(ECS’ish BJS COLYSUES)[WebNatives - Explorer]
WASD to move
Can be played with ( PIXI COLYSEUS)[WebNatives - Explorer] because it uses same backend and also shares a lot of the client code apart from the rendering.
Everything is open sourced and can be used locally using the (Standalone Devkit)[GitHub - webnativesapp/standalone-devkit: Webnatives.app standalone cloud developer devkit]